Ortega was a world expert in artificial intelligence and nanotechnology and was head of a mysterious research project known only as "Project H", which seemed to have unlimited funding from the board of directors of Ortega's firm, NanoPharma. Evidence seemed to suggest a pirate raid, but no ransom demand was ever issued. The reports detail how an eminent scientist, Professor Gustavo Ortega, has gone missing whilst sailing on his yacht. The file is in the form of a series of police reports from the desk of Sgt. Upon completing the game, the player is given access to a "secret file" which reveals some of the backstory. However, after he has entered the stairwell, the door closes behind him, and is seen to be inscribed with the same H as the tattoo and the shed. The player then races from the forest into a nearby building, disappearing up a flight of stairs. There is an explosion, and the hooded man disappears. As he flees, he finds a small land mine, which he throws into the path of the hooded man. At one point, what appears to a creature made of black smoke darts across his path. Groggy and confused, he once again escapes from the shed and runs through the woods, only to once again find himself being chased by the hooded man. He awakens to find himself being dragged back to the shed. The player continues to run, until he seems to faint. However, he soon finds himself being chased by a hooded man wielding an axe, the same man who had placed him in the shed originally.Īs he flees, the player finds a mysterious, and recent, tattoo of a letter H on his arm, the same letter was also inscribed on the inside of the shed door. After managing to free himself, he begins to run through the woods surrounding the shed. The game begins with an unidentified man awakening in a shed, where he has been tied up for reasons unknown. If the player fails to tap the screen in the correct place at the correct moment, they will die. The other style of gameplay consists of tapping on the touchscreen to perform different actions, such as sneaking through a forest without bumping against branches or navigating a series of tripwires. At this point, the game can jump back anywhere between one and three choices. However, the game script is fixed, different choices do not lead to a branching narrative - if the player makes the wrong choice (choosing to remain hidden instead of fleeing, for example), the player will die and the game will end, with a text description of how the player has died. Choices involve, for example, choosing to take the left or right path, or choosing to remain hidden or run away. The game then moves on to the next segment, and the player can see if they selected the correct choice. When the player is presented with a choice, the game cuts to a decision tree, where the player selects their choice. An example of the player being offered a choice of options as to what to do next.
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